Alright, so I've been thinking about things, and discussing them with my new friend Gaming Gryphon. I'm going to have a bit of a rough time with the mobs, trying to find ways to create a series of behaviors to tack on to the mob based on what they are. I'm thinking I can make a section in the mob XML file something like Behavior
XYZ
/Behavior
Where XYZ is just a string value of one behavior to add. If there are multiple behaviors you add them into a list, then in the update method loop through all the behavior classes, and execute them. Although I'm thinking an FSM would work best...but it would be a bit too complex for mobs with multiple behaviors.
However, if I could make a list of behaviors that work together that would be nice to get done finally. The problem ends up being time restraints, and asking myself what i really want in the program, rather than all the weird quarkiness that i want to add for the complexities.
Anyway, watching Doctor Who Season 4 episode 15. :-D I will post some more later tonight.
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