Alright, so I'm just about to get around to updating the program. I created the website for Impulse Strike 2 downloads...It's at the following website: https://sites.google.com/site/impulsestrike2/. The program may or may not pop up as malicious software (I know Avast doesn't particularly like it), but it's quite legit. If you have any concerns about it please leave a comment, or email me. Thanks.
Anyway, as for the update tonight, I have no clue what I'll be doing. I know I need to generic the grenades, so we can have multiple types of grenades, not just one. The white box in the UI needs to be changed over to the current grenade selection. I would need to make generics of both grenades, and the extra stuff that's dropped, that's a fairly simple process with Game Maker, but will still take some time to change. I also need to set the player up to work with the stats object and grab the grenade that's currently in use. Although, I think I could put that in the player...not sure which would be more complicated. o_O
I need to consider xp as well, probably just like...100 xp per level, and the mobs gain 1 or 2 xp per level. I would need to do graphs for figuring that out though. @_@ Fucking graphs...We shall see how it works out.
In other news...I finally beat D3! Had the help of my buddy Eric, but somehow or another we skipped the ending...-_- So I have to go beat Diablo again tomorrow just so I can see the ending again.
Today's song of the day: Moves like Jagger, by Maroon Five (feat. Christina Aguilera).
http://www.youtube.com/watch?v=suRsxpoAc5w&feature=g-vrec
(That one doesn't have crazy dancing ladies with their very occasional boob shot...gotta be non-adult content here, excluding language.)
As for tutorials, I think I'll be starting with simple Game Maker Tutorials...If I do any of them, I will post on here about it first thing.
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