Sunday, May 20, 2012

Alright, so it doesn't look like I updated much on the program, but trust me...from what it was, I fixed it up pretty well.  Programmatically speaking of course...Anyway, I added a continue button, which starts you off where the last auto save was.  Unfortunately I'm not entirely sure how to save games on Game Maker without using the game_save function...which essentially saves a screenshot of where you're at.  So, I'll have to work something out with that...

Also, I'm working on the physics some more in the game.  It's very simple pseudo physics, but it looks like I need to update the player, and the mob physics.  I also need to find a good way of dropping items as well, when the mobs drop them (they always drop shotgun ammo for testing), they tend to fly everywhere, so I need to work on finding some middle ground where it doesn't just drop, and where it doesn't fly across the room.

Looks like I have to make a link to download the files, I'll be working on making a simple Google site for that I think.  Then I'll update you guys with the latest and greatest.

As a side not, the reason I haven't worked out the kinks yet today, is that I've been playing Diablo 3...I'm finally on my way through Act 3 on normal.  As for my opinion on the subject of D3, I love the game.  Yes, the first few days were awful, but what do you expect from Blizzard...plus it's partly a ploy to make us want to play more once it comes back online.  I played a few hours on opening day myself...was fun.  Just glad to be playing it.  So to all you flamers out there, and people who are just generally obnoxious when it comes to video games, suck it up, and deal with the internet connection.  It's not as bad as you make it out to be.

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