Hello my readers of awesome...Sorry for the 6 day delay between updates...I've been quite busy trying not to die on Diablo 3. Finally made it to Inferno and I went from being somewhat squishy to super squishy...-_- Even with 56% damage decrease in defense, I take like...40k damage from really annoying rares, or champions, and bosses. I was one shotted by a mob, and yet I could take down Diablo on Hell in one go...how the fuck does that happen? When did Diablo's minions become more powerful than him...o.o
Anyway, enough with my rant on Diablo 3...I'm looking forward to the next couple of days. Eric and I have redirected our game idea a little bit. I'd rather not get into that too much, but it's still a platformer. Personally, I've been a big fan of platformers since I played the original Spyro game. I'm quite happy with the direction we're going, I would just like to get some work done on it. We're definitely sticking with Torque for the new direction as well, so hopefully we can get something simple out soon on the website.
The reason behind the redirection/change was primarily because of art assets. Eric's artwork is good, but he's pretty busy with school and work, and various other life...things...anyway, he's busy, so he can't work on the program if he's doing art all the time, and Impulse Strike has always had very complicated artwork associated with it. If we can get the art pumped out of the way, we'll be fine...Was the original idea behind asking Summer to help, however that has gone nowhere so far. -_- Very disappointed with that, but I didn't expect it to go very far originally, was just hoping she would want to have a side project or something she could add to her portfolio.
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