Looks like as of right now there's no new updates to the program. I'm still getting used to the engine, and potentially looking into XNA, however I'm sort of still on the fence. I haven't told Eric about that yet, it's rather complicated...To say the least, I would need to create a way to check for concave polygonal collision detection and include physics with that, and it's just...too complicated for me right now. Unfortunately I don't have a good understanding of the formula, or a way to simplify it for a GUI based tool...So...complicated, yes, possible yes, but would take a very long time for me to master and understand the concepts, and I just don't have that kind of time...
So I think Eric wins on this one then...Torque works. Anyway, I'll be working on creating more classes for Torque tonight potentially, but over the next week, I'm sure I'll have some decent classes in the mix here to provide some interesting physics, and demonstration. As for the file that I recently placed on the website, it's really a template right now that's just...incredibly basic, and not very useful right now. If you want to try it out, feel free, but there's little to nothing to do on it right now.
Oh, and I mentioned this earlier, but our game engine of choice right now is Torque Game Builder 1.7.6. It's got a decent built in physics engine, and a rather complex and powerful scripting language that I still need to learn a lot more about...@_@ We shall see how this goes.
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