Saturday, June 30, 2012

Crossroads

Oh the interesting qualities of programming...o_O  I've decided to scrap my XNA project and remake it, because the organization is so bad on the old one.  It would be best to have something more organized first.  Fortunately I have a better idea of what I want to do now, and I have been working on some documentation now, instead of just going all over the place, and having no set idea of what i want for the program.

Now, to be honest, I'm at a bit of a cross roads between making an RPG or making a platformer...the RPG would be a bit less mathematically challenging...and I would use a fairly simple system for the program, think old school FF style system.  Probably with the visual qualities of FF1, and potentially a system like 6...although that's still up in the air.

However, something like that requires a lot more organization, and far less spaghetti code...>.>  I've been known to have small sections of spaghetti code.  My main problem is that I don't want to go back and forth between program ideas, and organizations, because I don't want to get stuck with 50 unfinished projects.  Any advice from my few readers out there?

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