Alright, so a bit late on the update but, there's really nothing new to say...the program is still in development, and is currently organized better now, and it seems to be fairly efficient. I'm sure it's got its flaws here and there, but it works for now.
I got the GUI parser working, along with interactive GUI objects. I need to make their children, like buttons, and various other things...Thinking about making slide bars, should be interesting...using a slide bar for things like volume for instance is rather convenient. I would also like to make some drop down menus later, but i'm sure that will be a lot more complicated...
Anyway, I'm working on developing the GUI parser some more. Once I get that working, I can get a start menu made. Will be awesomely epic. ^_^ Once I can get the program to switch states, I can set up the player and a few other things as well. I think if I can get the game to switch states correctly, and display all the images needed, that will give me a good idea if this organization is working, because that requires a lot of inter-code dependencies between several managers and the main. This will help me understand a bit more of how I could improve the game and expose less in code.
As for parsers, I still have a few more to do...I know I need the level parser, and I want to update that to allow for multiple files, not just one, like the GUI Parser is set up now. This would help me out by organizing the level info a bit better. I also (later once the game is all awesomified) need to make a save game/load game parser as well. That's fairly simple, plenty of resources out there on how to create .sav files in XNA. I also need to work on a background parser, which gets the info for all the background images, and various other things that are never interacted with.
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