Wednesday, July 11, 2012

Picture updates ftw!!!

As the title states, there are pictures in order tonight!  I got the GUI Editor set up, it's not displaying the GUI, but it's properly displaying all the information I need it to.  I have 3 GUI files, it displays 3 GUI files...each file has about 3-4 items, and it displays the appropriate amounts!  I'm excited to present to you, my GUI Maker 3000!!!  Kidding, it's still in the super pre-alpha stage.  :-P  But soon my minion--er...readers, soon.

Alright, so pics, as promised...I wonder if it will make them small, or clog up the screen, cause my screenshots are 1080p...>.>  WHO KNOWS!  Let's try this out!


So this one is meant to show the basic startup, which allows you to select the GUI you want to work with, and gives you various buttons and stuff that makes no sense...


This is for showing the objects that load up on the left after selecting your GUI, and how it updates all the appropriate info.


Just showing off font options from the combo menu. 


And lastly texture options from a combo box.  The last two are custom data that's added to the form from the game you see in the background (Giant cyan blue thingy of doom on the right that looks super boring atm).


Anywho, it took me a while to get this up.  The beauty of this is that it uses a combination parser DLL file I made.  I say combination because it holds the level parser, settings parser, and the GUI parser, so I can access any of that through other programs, and just send it the appropriate files needed, and BAM!  It has all the data I need without having to recreate the parsers...It's beautiful.  ^_^  Once I get all the information passed to the Game client, it should be able to display and update dynamically with the data on the form.

Once I start getting more advanced GUI objects, it will be quite a bit more complicated...but for now this works.  Eventually I'd like it to work on dual screens, and have a few extra drop down menus.  Right now the drop down menus just contain a few things...

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